Of the Gods

The Gods live now in the Solar Hearth, having searched the shards and those places beyond. They brought back ancient things, and made the thinking races.

Avasha: The neutral good Forgiver, the Goddess of Plants and Healing, and the Lady of Grain. Where her brother reaps the wicked, she sows peace and forgiveness. Though perhaps youngest of the gods, she is dearest to Õemag’s heart and therefore all the gods revere her. She is always wreathed in the new harvest, and is depicted as a young woman of marriageable age. It is in her nature to forgive, unlike her brother. Healers, farmers, midwives, and dryads worship her. She seeks to bring peace to the world, and an end to suffering and strife. Her favored weapon is the sickle, with which she reaps.

Avashek: the Protector, lawful good Guardian of All Life. The twin of Avasha, though some say they are closer than twins. He is called the Watchful, the Never-Sleeping God, and the Grim. Paladins, soldiers who believe in a cause, and monks all worship Avashek. He is the very conception of honor and martial prowess. Avashek believes in defending the home, in keeping bargains, and in enforcing peace. He seeks the wicked within the home, and is the Avenger of Treachery. Avashek’s favored weapon is the longsword.

Chaltis: the Purifier, the fiery goddess of conflict, is neutral good. She brought fire to the people of the shards, before Tieruval taught other uses for it. She lights the fire of vengeance in the hearts of the wronged, and her desire is that the world shall always temper itself with war and conflict. Chaltis is a very proactive goddess, and seeks to actively smite evil rather than wait for its appearance. Chaltis is also called the Stern, the Bloody-Handed Lady, and the Hand of Retribution. Chaltis is sometimes depicted as riding Thyrang over a battlefield; while she surveys the glory of battle, Thyrang waits to carry the dead to their reward. Soldiers, fighters, crusaders, and merrow all pay homage to Chaltis. Her favored weapon is the flail.

Eimag Solær: the Radiant One, who is the lawful good Steward of the Solar Hearth. He is the god of hospitality, the sun, and the gatekeeper of paradise. Eimag is the patron of all hosts, entertainers, diplomats, speakers, kings, and statesmen. More than peace, Eimag desires entertainment and good cheer. He can turn away no one who sets foot upon his doorstep. He is a god of culture, custom, and geniality, and also the god of beauty, eloquence and charisma. His favored weapon is the mace, for in his hall, no blood may be shed.

Grimnél: the Dreaming Smith, the lawful neutral goddess who was Tieruval’s first student. She took up the tools of Tieruval and saw that even more could be done with them. She is the weapon-crafter, the Clever Goddess who fashioned Avashek’s armor and Chaltis’ fiery flail, as well as the scythe of Hastur. She is the maker, and her wares may be used for good or ill. All craftsmen and many dwarves worship Grimnél, as do monks, masons, and alchemists. She is known for her devotion to craft, and her self-discipline. She is always represented as a strong woman, be she drakken, dwarf, human, or any race. She wears a blindfold while she works, so that her mind’s vision of her finished work is all that guides her.

Gulmé: The Lady of Tears, who was Õemag’s first daughter. She is chaotic good. She is the water-goddess, and the Drowning Maiden. She is the patron to those who sail the waves, and is especially revered by sirens and merren in general, as well as those who work upon the Circle Sea. Gulmé is generally seen as a provider goddess, who brings life to shards that would otherwise have it through rain and the siren water-trade. Gulmé is often closely associated with the sirens, but she also counts fishermen, farmers, and sailors amongst her worshippers. She is a gentle goddess, and often her rains calm the destructive rage of Thyrang, her sibling. In churches or temples, Gulmé is often pictured as having the lower body of a fish or serpent, and the upper body of the local race. Gulmé’s favored weapon is the trident, with which she is often pictured catching fish to feed the hungry.

Ilifinsata: the chaotic good White Witch, Goddess of the air and protector of travelers. She is the younger sister of Tieruval and is commonly shown as a young winged maid dressed all in white. She is the Lady of Air and Unseen Things, and she found magic where her brother found only stone and seed. Around her neck she carries a bottle that contains the winds. Those who sail the sky, or travel, call upon Ilifinsata, as do traders, as do many farmers who worship Gulmé and Ilifinsata together. Ilifinsata’s favored weapon is the spear, which in her hands becomes lightning.

Malvorn: the Wandering Beast is chaotic neutral. He is also called the Many-Shaped, Father of Chimeræ, and Lord of all Animals. He is the hunter and the hunted. He is nature’s cycle, and disdains the works of Tieruval and his sister, Grimnél. Where his sister creates form, he is formless. He is often shown as having the hind parts of an animal. Druids, rangers, hunters, and travelers all worship Malvorn. Malvorn loves change and freedom, and so resents Thyrang’s endless and destructive devotion to order in nature. Malvorn favors the spears of any kind.

Marthayn: He is the trickster god, the fickle fool and the lord of fortune and neutrality. He must always walk to be one step ahead of his many enemies. Some say he is the Will of Õemag, others say a thing of the Beneath. Marthayn is worshipped by gamblers, rogues, bards, risk-takers, the poor, and especially manx. He never guarantees a return for worship, but ever-promises to make life interesting for those who pay him homage. Marthayn also goes out of his way to make the lives of those who ignore him even more interesting. He is of no Temple, but those who are wise pay him a token of homage. Marthayn is at once selfish and generous, gentle and cruel, and loyal yet fleeting. Whether Marthayn is a true god is not known, but he threatened the gods with a secret ruin if they did not allow him to be worshipped alongside them. Now the Pentatra fund the small churches of Marthayn that can be found in the worst slums and poor-quarters of cities. His favored weapon is the kukri, also called Marthayn’s claw, or Marthayn’s Gift. Of all the gods, Marthayn seems the most active in the mortal world; of course, it could just be that troublemakers enjoy attributing their own actions to the Fickle Fool.

Õemag: the First God, the Martyred God, the Dead God, the Creating One, the All-Father. Though an impassive god, Õemag is revered as the neutral god of creation, and nature. Druids, farmers, rangers, and barbarians, who still see his presence in the natural world around them, worship him. Though Õemag is not an active god, as are his children, he is still revered as the source of all things, and the Father of the Gods. His favored weapon is the sickle, which he gave unto his daughter Avasha, and the gnarled wooden cudgel.

Thyrang: the Storm Dragon is lawful neutral. It is the divine beast of cataclysm and fury in nature. He both destroys and makes way for new growth. From its steps spring quakes, firestorms, storms, and tornadoes. Thyrang also embodies the natural order, and Law as manifest in nature. Because of this, Thyrang is a god of death, and is said to come and gather the souls of the righteous into his fanged mouth, so that he might deliver them to the Solar Hearth and eternal paradise. Those who are evil he consumes and shats out into the Beneath. To say that someone is "in the jaws of Thyrang" is to say that they have just died. Thyrang has no special agenda amongst the mortal world. He simply is, and represents an inescapable fact of life. His favored weapon is the morningstar.

Tieruval: He is the Scribe God, the Lawmaker and Divine Teacher. He is lawful good. He made laws, created writing, and showed those who would listen how to make tools that their people might live and prosper amongst the shards. He is the Thinker and the Architect. Without the aid of Tieruval, there could be no nations or civilizations. He is the patron of architects, academics, scribes, and soothsayers, as well as the protector of buildings and sacred places. He is commonly shown as being old and bent. His favored weapon is the quarterstaff, upon which he leans. He also uses his staff to scribe runes and mark the passage of time as a sundial.

The Gods of Evil

There are those divinities that are abhorrent to life and goodness. Some are of evil primordial, while others have fallen to their current profane state.

The Beneath: The roiling evil that lies under all of Õemag’s creation, the Beneath is sometimes portrayed as the First God’s rival, lover, or spurned friend by those who worship it. The Beneath is also called the Eternal Nothing, the Cold Silence, and the Quiet One. Worshippers of the Beneath are the most hopeless of creatures, for the dark divinity wants only one thing: the destruction of all life including its worshippers, and the eventual destruction of the shards. In the end, the cold dark Nothing must reign supreme. The Beneath’s touch twists all living things, and perverts the sanctity of the dead. Necromancers revere the Beneath, for only through it can they continue their profane experiments with Undeath. It is said that when someone speaks of the Beneath, it hears, and is able to Rise one minute sooner. The favored weapon of the Beneath is the spiked chain.

Hastur: Hastur was once a kageshin, who betrayed his fellow deities and fell from grace with the Solar Hearth. Now he is an ally of the Beneath, and is perhaps under its thrall. He is lawful evil, and commands the unholy armies that sally forth from the darkness below to make war upon the thinking races. He is called the Slayer-of-All-Good, the Lord of Hate, the Iron King, the Iron General, and the Maimed. He is a bloodthirsty warrior, and also a master of magic, for which he gave his heart to Ilifinsata, only later to have it stolen from her by Marthayn the Trickster. When Hastur first betrayed the true gods, Avashek put out his eye with his sword, so that he might never fully see the glory of the divine. Hastur went to Grimnél and begged the Dreaming Smith for a weapon of his own to war against the Grim God, and she made for him the scythe. After every war against good, Hastur returns to Grimnél to have his weapon sharpened. Evil fighters, wizards, tyrants, and rogues all worship Hastur. His favored weapon is the scythe.

Madragat: Now a chaotic evil goddess, Madragat was once a kageshin of Eimag Solær, and was the goddess of love. She indulged too greatly in the sins of the flesh, and was derelict from her post when Hastur betrayed the gods. For this, Eimag cast her out of the Solar Hearth, and cursed her womb so that it would ever after only spawn the liveliest awfulness. Though at first seeming beautiful, beneath her garment Madragat suckles monstrous beasts. She is the Mother of All Monsters, the Whispering Goddess, the Patron of Fiends, and Queen of the Vile. Her spawn are everywhere, and speak to her of all they see; thus does Madragat know all secrets. Though she and Malvorn are normally enemies, during the Holy Week and the Week of Darkness they lay together as lovers, and strange beasts are spawned thereof. Only she has outwitted Marthayn, though some say she herself was outwitted in a way none can yet fathom. Her favored weapon is the hidden dagger.