The following materials background is derived from the works of Vrylakos on Eric Noah’s Unofficial 3e News Board. All else is the work of Ed Hastings, aka the Killer Shrike.


Ohjavian Thunder Crescent Blademaster Prestige Class

Ohjavia, the City of Gold. Many an epic saga has been spun of this glittering metropolis, with it’s onion-domed gilded spires and richly appointed homes. Wealth runs like a river thru the city, broad and deep in some areas, fast and dangerous in others. Indolent merchants and their silk-shrouded concubines, rakish adventurers, and near-omnipotent potentates share the city with the filthy poor and the downtrodden. Called a City of Dreams, it is well known that dreams sometimes turn to nightmares.

Ohjavian is not as volatile as it has been in times past, but danger can rear it’s head with each shift in power among the wealthy. Coups are not unknown, and merchants keep private armies of guards whom are sometimes used to enforce their employers will. There are many sword schools in the ancient city, but the most well known was popularized long ago by the Order of the Crescent Moon, the personal guard of a reigning potentate of the day. After the potentates fall his guard was scattered and it’s teachings became available to the public for the right price. Lacking a single founder and taught by various former guards, the style isn’t as uniform as many others, having many different minor variations; the core of the school is consistent however. The school focuses on dancing footwork, catlike & graceful, and measured, powerful blows. A student of the school imagines his feet as lightning bolts and his blows as the thunder that follows.

The style is popular amongst Fighters, but it is certainly practiced by members of many other professions.

Prerequisites
Base Attack Bonus: +4
Feats: Expertise, Improved Disarm, Power Attack, Sunder, Weapon Focus: Scimitar

Level    Attack    Fortitude  Reflex  Will  Abilities
1    +1    +2    +0    +0    Winter Moon
2    +2    +3    +0    +0    Bonus Feat
3    +3    +3    +1    +1    Blurring Crescent
4    +4    +4    +1    +1    Bonus Feat
5    +5    +4    +1    +1    Thundering Blow

Hit Die: D10
Skill Points: Int Bonus + 2 / level
Skill List: Balance, Intimidate, Spot, Tumble

Class Abilities
Weapon and Armor Proficiencies: This prestige class grants no additional weapon or armor proficiencies.

The Thunder Crescent Style: All special Class Abilities listed below are dependent on the practitioner wielding a scimitar in their primary hand. If the practitioner does not meet this requirement for any reason, he may not use these abilities until such a time as he acquires and uses a scimitar in his primary hand.

The Winter Moon: At 1st level the Thunder Crescent Blademaster has learned to use his scimitar to expertly divest his foe of their weapon. The practitioner gains Masterful Disarm as a virtual Feat (listed below) when fighting with a scimitar in his primary hand.

quote:

New Feat by Ed Hastings aka Killer Shrike
Masterful Disarm [General]

You are greatly skilled at divesting others of their weapons.
Prerequisites: Expertise, Improved Disarm
Benefit: The user gains a +4 competence bonus on any attempt to Disarm a foe. If the Disarm is successful the opponents weapon does not land at her feet, but instead is knocked to the floor up to 15 feet away in the direction of your choice, as permitted by terrain and obstacles.

Bonus Feat: The Thunder Crescent has many minor offshoots. Each master teaches a slightly different version of the style. Therefore at 2nd and 4th level the practitioner may select a Bonus Feat from the following list: Blind-Fighting, Cleave, Combat Reflexes, Deflect Arrows (using scimitar), Great Cleave, Weapon Specialization: Scimitar. The Feat is only usable while the practitioner is using a scimitar in his primary hand.

The Blurring Crescent: At 3rd level the Thunder Crescent Blademaster has learned to use his scimitar to distract his foe with several fakes from opposing quarters only to drive home a single painful strike. The practitioner gains Multiple Level as a virtual Feat (listed below) when fighting with a scimitar in his primary hand.

quote:

New Feat by Ed Hastings aka Killer Shrike
Multiple Level Attack [Fighting Style]

You are skilled at forcing your opponent into positions that leave them vulnerable to your attacks.
Prerequisite: Base Attack +6, Power Attack
Benefit: The practitioner of this type of style may merge his top two melee attack bonuses into a single melee attack with a bonus equal to the sum of the two separate attacks. This is a full-round action and only 2 attacks may be merged thus. Effectively the practitioner ‘fakes’ one or more attacks to create an opening for another. The merged attack bonus only applies to the multiple level attack itself and then reverts to the practitioners highest normal base attack immediately. Example: Dearl the Mighty has an attack bonus of +14/+9 with his mighty greatsword. His current opponent is proving well defended, so on his next initiative Dearl announces that he is making a multiple-level attack. Rather than making his normal 2 melee attacks at +14/+9 he makes a single melee attack at +23; if Dearl killed his opponent with his multiple level attack and Cleaved thru to another opponent, he would attack using his normal highest base attack of +14.

The Thundering Blow: At 5th level the Thunder Crescent Blademaster has learned to use his scimitar to land a single telling strike upon a foe. The practitioner gains Deft Blow as a virtual Feat (listed below) when fighting with a scimitar in his primary hand.

quote:
Deft Blow [Fighting Style]

You are able to strike a single accurate blow.
Prerequisite: Weapon Focus or Weapon Finesse (chosen weapon), Base Attack +8
Benefit: The practitioner of this type of style is skilled at making a single deadly strike with their weapon. The practitioner may opt to make a single melee attack as a full action that has a tripled critical threat range and inflicts triple damage if a critical is scored. This is not usable in conjunction with the Improved Critical Feat. If a weapon already causes triple critical damage then it inflicts quadruple instead, etc.