Klommeshian Fiery Flails Prestige Class

Chaltis is the goddess of war, passion, and destruction; the Bloody Handed Maiden, the Scourge of Madragat, the Thresher of the Unjust. For a Chaltisean, the ends are not as important as the means; it is better to fail in accordance with ones beliefs than to succeed at any cost. Chaltiseans will not make pact with the damned and would rather fight alone to the death on any number of fronts than make common cause with the unworthy. When confronting a Chaltisean, the impenitent should know that no mercy shall be asked, and non shall be given.

Nowhere are the tenants of Chaltis more passionately observed than Klommesh of the Shoals, warren to the ultra-devout, home to true-believing fanatics, harborer of zealot extremists. Here may be found the infamous Fiery Flails of Chaltis, warriors dedicated to the Lady of Bloody Virtue. They believe in purging all evil no matter the cost and hold to the practice of purification by flames. They take up arms and plunge headlong into battle to stomp out any smear of the Beneath or scion of Madragat's loins that is brought to thier attention. When riding to battle a swathe of ash and effective sterility is left behind them. They hold that it is better to build anew than to attempt piecemeal corrections; attempting to offset corruption subtly merely results on compromise and further corruptions in their eyes. No Fiery Flail worthy of the name ever spared the torch when they thought it warranted.

Those dedicated to this service practice the feared Fiery Flail fighting style from which they gain their name. Dedicated flail wielders, they are fearsome indeed, and a frightening spectacle when riding into battle upon flying steeds in vanguard. Senior Flails are given large Mardallond drakes to ride into battle, and woe betides the unfortunates who draw their eyes upon them.

Prerequisites
Base Attack Bonus: +5
Feats: Power Attack, Weapon Focus: Light Flail, Weapon Focus: Heavy Flail
Skills: Intimidate: 3 Ranks, Knowledge (religion {Chaltis}): 4 Ranks, Ride: 3 Ranks
Alignment: Neutral Good, Chaotic Good

Level

Attack

Fortitude

Reflex

Will

Abilities

1

+1

+2

+0

+0

Dash all Resistance

2

+2

+3

+0

+0

Sparking of Purification

3

+3

+3

+1

+1

Fall before the Righteous

4

+4

+4

+1

+1

Flail of Burning Faith

5

+5

+4

+1

+1

Vigor of Faith, Shield of Faith

6

+6

+5

+2

+2

Pride of Place

7

+7

+5

+2

+2

Unavoidable Fate

8

+8

+6

+2

+2

Bursting Flames of Zeal

9

+9

+6

+3

+3

Staggering Glory

10

+10

+7

+3

+3

Render unto Ashes

Hit Die: D8
Skill Points: Int Bonus + 2 / level
Skill List: Alchemy, Handle Animal, Intimidate, Knowledge (religion), Ride

Class Abilities

Weapon and Armor Proficiencies: This prestige class grants no additional weapon or armor proficiencies.

The Fiery Flail Style: All special fighting abilities listed below are dependent on the practitioner wielding either a light of heavy flail in their primary hand. If the practitioner does not meet this requirement for any reason, they may not use these abilities.

Dash all Resistance: At 1st level the Fiery Flail has mastered the ability to divest foes of their weapons with the light and heavy flail. The practitioner may use Improved Disarm even if lacking the necessary prerequisites when using the light or heavy flail to disarm an opponent.

Sparking of Purification: At 2nd level the Fiery Flail has been blessed with the ability to ignite purifying flames in the service of Chaltis. Once per day per 2 class levels as a standard action the Fiery Flail may duplicate the effects of the Produce Flames spell, with a caster level equal to the Fiery Flail’s class level. This is spell-like ability.

Fall before the Righteous: At 3rd level the Fiery Flail has mastered the ability to trip foes using the light and heavy flail. The practitioner may use Improved Trip even if lacking the necessary prerequisites when using the light or heavy flail to trip an opponent.

Flail of Burning Faith: At 4th level the Fiery Flail has been further blessed by Chaltis. Any mundane light or heavy flail wielded by the Fiery Flail becomes a +1 Flaming Flail while held in thier hand. The weapon returns to normal whenever not being actively wielded by the Fiery Flail. This is supernatural ability.

Vigor of Faith: At 5th level the Fiery Flail has mastered the ability to wield the heavy flail with but one arm. The practitioner gains Monkey Grip: Heavy Flail as a bonus feat.

Shield of Faith: At 5th level the Fiery Flail has learned to spin a light flail rapidly in a circle to deflect incoming attacks. The practitioner may use Deflect Arrows even if lacking the necessary prerequisites; the light flail is used to deflect the arrows.

Pride of Place: At 6th level the Fiery Flail has proven themselves and gain precedence among their peers. They are called upon to lead less worthy Flails into battle, are expected to assume authority in the heat of battle, and are held responsible for the actions of Flails in their vicinity. In return, the Flail is afforded better board, may requisition war materiel such as flasks of Chaltis Fire {Alchemists Fire}, and most prestigiously is granted the use of one of the coveted Mardallond drakes upon which to ride into battle. As the Mardallonds are smaller drakes it takes many years and much provender to grow specimens of sufficient size to be ridden by a full sized and armored warrior, but their ability to spew a flammable bile upon foes makes them treasured mounts for the pyromaniacal Flails. This ability alone would be sufficient writ for their expensive care and upbringing for most Flails, but the drakes are also capable combatants themselves making them doubly valued. Prior to gaining Pride of Place, an individual Flail must provide thier own mount or settle for whatever lesser steed might be in the war stables.

Unavoidable Fate: At 7th level the Fiery Flail Weaponmaster has learned to use the difficult to predict behavior of his chain-based weapon of choice to turn the tables on those attempting to dodge or parry his attacks. When fighting with a light or heavy flail the practitioner gains a competence bonus to hit a melee opponent benefiting from a Dodge bonus of any sort equal to half his class level. However, the total bonus gained cannot exceed the dodge bonus of the opponent.

Bursting Flames of Zeal: At 8th level the Fiery Flail has been further blessed with the by Chaltis. Any mundane light or heavy flail wielded by the Fiery Flail becomes a +3 Flaming Burst Flail while held in thier hand. The weapon returns to normal whenever not being actively wielded by the Fiery Flail. This supercedes Flail of Burning Faith. This is supernatural ability.

Staggering Glory: At 9th level the Fiery Flail Weaponmaster has learned to use his flail to drive home a single powerful attack. The practitioner gains Staggering Blow as a virtual Feat (listed below) when fighting with a light or heavy flail in his primary hand.

New Feat by Ed Hastings aka Killer Shrike
Staggering Blow [Fighting Style]

You are skilled at landing a single massive attack to debilitate your opponent.
Prerequisite: Base Attack +10, Power Attack
Benefit: The practitioner of this type of style may as a full-round attack action strike a single blow upon a melee opponent. If the attack hits and scores damage, the target must make a fortitude save vs. a DC equal to the amount of damage taken or be staggered for 1d3 rounds in addition to taking whatever damage was dealt.

Render unto Ashes: At 10th level the Fiery Flail is so beloved of Chaltis that she entrusts them with a terrible power. Once per week the Fiery Flail may duplicate the effects of the Fire Storm spell, with a caster level equal to the Fiery Flail’s class level. This is spell-like ability.

Former Fiery Flails: Should a Fiery Flail change to an alignment other than Neutral Good or Chaotic Good they loose all spell like and supernatural abilities. If found out, or if caught violating the tenants of the order the egregious Flail is cast out after a rather brutal ceremony involving branding of the unfortunates forehead with a symbol marking thier failure and a rather severe beating. Thereafter the former Flail is cast out; they obviously loose Pride of Place should they have it. Such an exile may seek out a priest of Chaltis and undertake an Atonement. If the atonement is succesfully completed and the penitent former Flail still meets all prerequisites of the prestige class, they may sue for reentry and regain all spell like and supernatural abilities if accepted. Pride of Place may never be regained however, though a sufficiently low level Flail who has gone through this process may still gain Pride of Place in the normal manner; thier youthful transgression forgotten. Though this may seem unfair, an older & wiser Flail who has ascended to such lofty heights in the order is expected to know better and thus finds forgiveness but not forgetfulness for being cast out even after Atonement.