The following materials background is derived from the works of Vrylakos on
Eric Noah’s Unofficial 3e News Board. All else is the work of Ed Hastings, aka the Killer Shrike


Han’Haarstani Twin Dancer Blademaster Prestige Class

Nothing is constant or for sure in Han’Haarstan. Known as the Floating City, Han’Haarstan is assembled from tied-off houseboats, quays, coral-anchored piers, and barge houses. There is less than 2 square miles of solid land in the entire metropolis, and not even that at high tide. Living in a city where nothing is permanently placed, and all but the largest of floating buildings sways with the waves, the natives of this perhaps unique city are a flexible and mercurial folk. The clannish native people owe fealty to the Sea-Kings, the titular heads of the many ruling families. Each clan member swears fealty to his families’ recognized King, who in turn rules jointly with the other Sea-Kings. In theory all Sea-Kings are equal, in practice political clout stems from money, arms, and blackmail. Ostensibly a nation based on trade, this is but a polite fiction in many cases. Often the native cutters leaving port sail looking for easy pickings rather than honest profit.

The Han’Haarstani as a people are mercurial and easily insulted but also often quick to forget. However, almost all are very ready with a blade and often by the time their anger has passed the cause of it is dead or wounded. It is considered not only prudent, but enjoyable to engage in weapons training while in port. Many styles find their way to this tumultuous city, but the favored technique is the native Han’Haarstani Twin Dancer style. A dual-cutlass school in the ancient traditions of the cities piratical past, it is most recognizable by its combination of practicality and flair. Han’Haarstani like to show off, but not at the cost of putting themselves at a disadvantage. The style is well suited to the cramped decks and swirling melees encountered when fighting on the High Seas, and concentrates on fighting a large number of opponents while armor-less in less than ideal conditions.

The style is popular amongst Rogues and Sailors, but it is certainly practiced by members of many other professions.

NOTE: I allow Scimitars, Sabres, and Cutlasses to all be used in conjunction with Weapon Finesse. If this is not allowed in your campaign, change all references herein from ‘Cutlass’ to ‘Rapier’

Prerequisites
Base Attack Bonus: +3
Feats: Ambidexterity, Combat Reflexes, Two Weapon Fighting, Proficiency with Cutlass (Medium Martial Weapon)
Skills: Balance: 5 Ranks
Abilities: Dex 13+

Lvl    BAB    Fortitude    Reflex    Will    Abilities
1    +1    +0    +2    +0    Step Aside
2    +2    +0    +3    +0    Uncanny Dodge (Dex to AC)
3    +3    +1    +3    +1    Deck Fighting
4    +4    +1    +4    +1    Uncanny Dodge (Can not be flanked)
5    +5    +1    +4    +1    Dance of the Twin Blades



Hit Die: D6
Skill Points: Int Bonus + 4 / level
Skill List: Balance, Bluff, Climb, Hide, Jump, Knowledge: Navigation, Move Silent, Profession: Sailor, Rope Use, Sense Motive, Spot, Swim, Tumbling

Class Abilities
Weapon and Armor Proficiencies:
This prestige class grants no additional weapon or armor proficiencies.

Step Aside:
At 1st level the Twin Dancer Blademaster has learned to avoid incoming melee attacks. When wearing no armor at all, not using a shield, and not encumbered the Twin Dancer gains a competence bonus to AC equal to his Base Reflex Save (not his modified Reflex Save). He looses this bonus anytime he is denied his Dexterity Bonus to AC.

Uncanny Dodge:
At 2nd and 4th levels the Twin Dancer Blademaster gains a level of Uncanny Dodge. At 2nd level the Twin Dancer no longer looses his Dex bonus to AC when caught flat footed. At 4th level the Twin Dancer can no longer be flanked under normal circumstances. This functions identically as the Rogue and Barbarian ability of the same name, and is stackable with both as described on page 56 of the PHB (thus a Rogue 7/Twin Dancer 4 would have the Uncanny Dodge of an 11th level Rogue).

Deck Fighting:
At 3rd level the Twin Dancer Blademaster is seasoned to chaotic melees and has mastered the art of capitalizing on opponents mistakes. The practitioner gains Punishing Attack as a virtual Feat (listed below) when fighting with 2 cutlasses that he is proficient with.

New Feat by Ed Hastings aka Killer Shrike
Punishing Attack [Fighting Style]

You are adept at taking advantage of your opponents fumbles.
Prerequisites:
Combat Reflexes
Benefit: Should an opponent roll a natural ‘1’ on a d20 to hit the practitioner in melee combat, the practitioner may opt to take a single free attack of opportunity against that opponent immediately. Additionally, if the practitioner chooses to use this attack of opportunity to attempt a Disarm against the opponent, a +4 circumstance bonus applies to his Disarm attack roll. This attack of opportunity does not count against the practitioners normal complement of attacks of opportunity. The practitioner is still limited to one attack of opportunity per opponent per round regardless of means.

Dance of the Twin Blades:
At 5th level the Twin Dancer Blademaster has mastered the art of fighting in a swirling melee in cramped conditions such as the deck of a ship. The practitioner gains Swirling Attack as a virtual Feat (listed below) when fighting with 2 cutlasses that he is proficient with.

 

New Feat by Ed Hastings aka Killer Shrike
Swirling Melee Fighting [Fighting Style]

You are skilled at fighting in a chaotic melee.
Prerequisites: Combat Reflexes, Base Attack +6
Benefit: In any melee encounter where you are in the threat zone of any three opponents at the beginning of your turn, you gain a +3 dodge bonus to your AC and a +3 competence bonus to your melee attacks until your action in the following round. However, you may not move more than a 5 foot step for the round.